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programmes

Why you need to use gamification to increase e-learning engagement

Why you need to use gamification to increase e-learning engagement

Gamification is the use of game-play mechanics for non-game applications and there are many case studies illustrating the increased motivation when game elements are incorporated into work activities. The closed nature of the audience and our access to detailed analytics allows us to precisely manage the effectiveness of the use of games in our programmes.  

You need to diagnose the problem before implementing a loyalty program

You need to diagnose the problem before implementing a loyalty program

A loyalty and incentive company has to behave like a doctor – it has to diagnose the problem before implementing the cure. One common mistake that companies make is, instead of making a personal diagnosis, they just copy what their competitors are doing To avoid these mistakes...